Fright-Bound in Earthbound

Oh man, you know what I haven’t fangirled about in a long time?

(Whaddya mean it hasn’t even been a full year? Shaddup.)

We are in that season where the horrific, grotesque, and frightening wrest center stage from every other genre style born of the imagination. In some expressions of the Halloween spirit, there’s very little nuance. The image of an ax buried in someone’s head, blood-soaked skin and clothes, malformations presented to shock the audience, or worst of all – CLOWNS. Yes, the doors open to the most extreme degree of unpleasantness this time of year, and I have to give some creative endeavors credit just for shock value.

But anything in large doses will soon create desensitization, or just plain old “squick” – not true unsettling terror. If that’s what you hope to achieve for your audience, more power to you. If you want to create an honest-to-goodness, scare, however, might I suggest…mixing your genres?

You see, Earthbound isn’t a horror game. In no fashion is it even advertised that way. But good gravy n’ biscuits, it will leave you scarred. Y’all fellow fans know what I’m talking about. But wait, others may say. It’s a game of silly word play, goofy enemies and bosses, and quirky NPC’s. This doesn’t compute. And I answer – EXACTLY. The majority of Earthbound plays out in light-hearted tones, several ludicrous premises strung together for maximum absurdity. It’s a story of boyhood adventure, coupled with comedy, coupled with HOLY FRIED BEANS WHAT PARALLEL REALM OF DISTURBING RANDOMNESS HAVE I STUMBLED INTO?

See, this game never lets you settle down. As soon as you think you understand its mood it breaks free and gleefully screws with your expectations. Were you enjoying that escapade in the mines fighting silly moles? Well, now get ready for melting Dali clocks, weird NPC speech patterns, and completely disorienting map mechanics. And an eerie gold statue will absolutely destroy you in your attempts to escape.

Moonside is more surreal than frightening, you might say, but the unsettling moments continue to ratchet up over time, giving the slightest uncertainty to where this game will take you in the end. Slogging through the swamp hazards of Deep Darkness, then delving into the enemy’s secret base as the whirring of their machinery grows louder…

We’re gettin’ all Stranger Things before Stranger Things was a thing up in here.

Still, there’s been enough light-hearted humor to keep your expectations in balance, right? But every moment of unease serves as a hint – this game ain’t playin’ the “get out scar-free” card. Our final boss Giygas is nightmare fuel from start to finish.

Were you expecting this the first time you played? (And if you haven’t played…sorry for the spoiler. #ruinseverything) There was always lead-up and these moments of discomfort sprinkled into a mostly whimsical story so you were never quiiiiite ready for what would make your stomach clench. Mixing your genres. It’ll throw your audience around like rag dolls.

Naturally, there ARE other methods to properly give your audience a scare; this is but one of several options available to the storyteller. How do you think your scare tactics would come across best?

 

Earthbound is the property of Nintendo and Shigesato Itoi. You can play it via the Wii U virtual console.

2 thoughts on “Fright-Bound in Earthbound

  1. Definitely do wish I could relate better! Will have to see how I take it all in down the road. Fun to read again though and see you bring out this element to a game that, maybe I wouldn’t have noticed playing the first time around. I remember having the haunted house Mother but, never feeling like it was all that scary. However, Mt. Itoi man……Mt. Itoi….now THAT’s scarring.

    Oh and, the Wii U isn’t the only place to get the game ya know. 😉

    (I know I know, we want affordable options! 😛 )

    Love you!

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