A Hero’s Journey must continue beyond isolated territory. Once familiar with the training grounds, the time comes to venture into a larger unknown…and learn from experiences there. How will events shape our hero in the long run?
The marvel of video game storytelling is – the audience can make these choices to tell the story they want. There are certainly more linear games which take you through a decided path, but the wonder of the Wild is – YOU decide your hero’s journey.
We saw how the gaming experience allows for player participation in learning the survival techniques for the journey. Now we come to discussing the way the player manipulates the journey set before them. Who is the Link of your story? How does he aim to save Hyrule? Choices as open as the game world itself spread before you when you descend the Great Plateau.
The thing is, you could choose to beeline straight for Hyrule Castle and Ganon if you wanted. In this manner, the Hero’s Journey is independent and solitary. You would use only Link’s basest skills to press forward, honing that button mashing dexterity (and obtaining bragging rights, who are we kidding) to survive situations far more perilous than your small heart meter should face.
This choice gives us the image of a dogged, self-actualizing hero. His fight is his and his alone. For the player looking to be challenged, this works nearly as a reflection of intent. If the player wants to work with minimal help, so does Link.
But if the player chooses to explore more of the world and its people, there’s an impactful shift to the tale. Of course, your arsenal increases, and more equipment is made available to you…
…but that is more a gaming facet than a storytelling device. If we’re exploring the growth of our hero, there’s more to it than acquired equipment. In a full Breath of the Wild playthrough, the Hero’s Journey explores the value of honoring companionship – and the work of those who came before you.
Link’s amnesia and absence from the last 100 years is perhaps a gimmick for why our hero starts out so weak and wide-eyed in the world. But I think it’s more than just a cop-out ploy. Link’s strength literally comes from remembering and recognizing the skills of heroes past. He gains life and stamina through trials laid out by old and long-dead sages; he learns of his own past from Impa, Purah, and numerous others.
Most importantly, he rediscovers the lives of fallen comrades, redeems their sacrifices, and even protects and honors their tribes. In return, he receives their skills to aid him in battle, and – finally – their help in the fight against Ganon himself.
This journey becomes one of united forces. Our hero must still grow alone in many ways, but he finds strength now in the pursuit of others’ needs. And in regaining these connections, we have an oh-so-appropriate game mechanic where the four Champions pound their lasers into Ganon for half a health bar of damage.
Each journey offers a unique take on what it means to grow and challenge yourself. Is it in the adversity of going solo? Or in the extra effort made to reach out to friends and those in need – gaining their aid in return? That’s the brilliance in telling a story through a changeable medium. Where do YOU say a hero’s strength lies? Show it in your gameplay style.
The Legend of Zelda: Breath of the Wild is the property of Nintendo. You can purchase it to play via the Wii U or Nintendo Switch.